Smooth launch day for Black Ops 2

I thought I was done with Call of Duty. As launch day reviews came tumbling in this morning, I found myself excited about the newest installment. In particular, it was footage of the zombie mode additions that got my attention. So I purchased it and downloaded it while I was at work.

It’s good. It’s different. Everything I dislike about COD games has been addressed… well, almost everything. There are a few too many button prompts and quick-time events in the campaign, but there’s plenty of honest action, too. Amazingly enough, it runs better on my system on the day of launch than MW2 and 3 do after months of patches. I’ve yet to encounter any memorable bugs in the three hours I’ve played it. (Knock on wood, right?)

The sound is crisp, but Treyarch’s default mix sounds a little janky on my speakers; your mileage may vary so experiment with settings. Joining games has been a breeze and although I lagged a couple of times, it’s been pretty smooth for the most part. I like the customization. I like the futuristic weapons and tactical gear. Against all odds, I like Call of Duty again, if only briefly.

Looper is Sooper

The year is 2044. It’s thirty years before the invention of time travel. A voiceover tells us that as soon as time travel is invented, it’s outlawed. Naturally, that won’t stop the most powerful crime syndicates from using it. So where’s Timecop when you need him?

Joe (Joseph Gordon-Levitt) is a looper. Loopers are hitmen, but not the type who whack you in Scorsese movies. No, loopers simply wait in a field for a target to appear from the future. When the target arrives, hooded and bound, the looper shoots him. The only benefit of doing it this way is the body won’t be found in the future, when cops have access to higher tech forensic methods.

Before disposing of the body, the looper can find their payment strapped beneath the target’s clothes. The payment usually comes in the form of silver bars, which can be traded for their own timeline’s currency. Every looper knows full well that, one day, they’ll find gold bars strapped to a body instead of silver. The day that happens, the looper has just retired himself, which is so common it’s called “completing the loop.” When we see that Joe lives very well in a future where most live in squalor, we can see the attraction of the job despite its deadly retirement plan. He even admits that people in his line of work aren’t exactly forward-thinkers.

If you’ve seen the trailer, you already know that when Joe’s future self is sent back, young Joe fails to retire him. His future self is played by Bruce Willis, which is far less distracting than having Gordon-Levitt play dual roles—one in old-age makeup. You’re probably expecting a cat-and-mouse game to ensue. It’s actually more like a cat-mouse-dog-and-tiger game in which timelines tangle like pasta.

Does this sound convoluted to you? It’s a movie about time travel—of course it’s convoluted. Whereas so many of these movies try to make an unbelievable premise believable with endless technobabble, Looper leans into the problems of time travel with little explanation, which gives it room to do something fresh in the genre. Its interpretation of the rules leads to one of the most chilling death scenes ever filmed. The scene in question is truly the stuff of nightmares, but if you want to poke holes in it, you’re watching the wrong movie.

Dredd (2012): Don’t Call It a Remake

Olivia Thirlby and Karl Urban

When my mother took me to see Judge Dredd on opening weekend in 1995, there was one other moviegoer in attendance. The guy got so bored he tried to read a book during the middle of the movie. Not that Judge Dredd was entirely without merit; I always thought it was a little better than most people cared to admit, Rob Schneider notwithstanding. While Karl Urban certainly has a better chin for Dredd, Sly had the more accurate body type; I may also slightly prefer the costumes and motorcycles of the 1995 film, too. That’s the only nice things I can say about that.

In Mega City One, one of the few cities left standing after nuclear war, Judges are cops, juries, judges, and executioners rolled into one. Despite its breakneck pace, this new adaptation of the 2000 AD character manages to paint a complete picture of its bleak and ultra-authoritarian setting in deft strokes of worldbuilding. We learn early on that Judges are spread so thin they can only respond to 6% of all crime in a city of 800 million people. With statistics like that, it’s a wonder why everyone doesn’t become criminals.

Batman ’66 vibes

The opening has Judge Dredd engaged in a high-speed pursuit with a street gang who’s stoned on slo-mo, a street drug that makes users perceive time at 1% of its normal speed. Dredd sentences the thugs to death, the last of which is dispensed in gruesome R-rated fashion. In the next scene, Dredd is assigned a new partner, Cassandra Anderson (Olivia Thirlby), who failed her aptitude tests, but may still get recruited for her uncanny psychic abilities… pending Dredd’s assessment, of course.

For her first day on the beat, Dredd lets Anderson pick which call to take. The rookie chooses to respond to a triple homicide in a two-hundred story slum, which happens to house a viscous crime lord known as Ma-Ma (Lena Headey, who’s even crueler in this than she is in HBO’s Game of Thrones). In a brief introduction, we learn Ma-Ma’s an ex-prostitute who “feminized” her former pimp before installing herself as the kingpin manufacturer of slo-mo. When Dredd and Anderson arrest one of her lieutenants, Ma-Ma hacks into the building’s security system, closes the blast doors, and places a bounty on their heads.

Lena Headey

That’s it. That’s the entire setup. The rest of the movie is Dredd and Anderson just trying to survive while they wait for backup. Movies like this are only as good as their villains and Dredd has a great one. She’s a believably nasty mother fucker to put it mildly.

Adults rarely have a good excuse to go see a genre movie, but Dredd’s one of the better ones. In 1995 it would have cleaned house. As of this writing, it hasn’t even recouped half of its modest budget. It’s a shame, too, because this is one of the rare franchises deserving numerous sequels. And that’s coming from someone who typically loathes sequels.

FTL is an instant classic in space sims (FTL review)

I’m not an early bird, but this morning I woke up as giddy as a kid on Christmas morning. I checked FTLgame.com to see if the game had gone on sale early—it had. Maybe it was a glitch, but the price tag was somehow only $9. I tipped them an extra dollar and received my Steam key within seconds. Two minutes later, the game finished downloading. And five minutes after that, I’d finished the tutorial.

So is FTL an easy game? The gameplay is as deep, but picking it up is a helluva lot easier than, say, Microsoft’s Freelancer. This is a game that would be perfect for mobile operating systems like Android and iOS. A comment made by one of the site admins suggests it will eventually make it there.

There are three crewmen available from the start. I name one after myself (he’ll be the captain, of course) and keep the randomly generated names for the other two souls onboard: Sem and Maria, who mostly stick to the engine room and the shield generator respectively. We set sail into the wide unknown, pushing the outer edge of the proverbial final frontier.

After a couple of dogfights, which couldn’t be avoided, a distress call is transmitted from a pirate ship wedged between a couple of space rocks. It’d be easy to blast the wounded ship to oblivion and collect whatever cargo survives, but I remember Captain Picard’s policy of keeping the peace and decide to help. Ironically, the trapped ship is destroyed during by attempt to save it. I shrug and make the jump to the next destination, knowing I did my best.

Soon there’s a decision to be made. While the rebel fleet is hot on my ship’s trail, we can travel through a hostile sector or try to make our way through a nebula, which will shut down certain portions of the system’s electronics. I decide to risk the nebula and, hopefully, avoid a number of space battles in the process.

Traveling through a nebula is eerie despite the simple graphics and cheerful chip tunes. The ship’s sensors shut down and suddenly we’re piloting blind. We encounter a few hostiles along the way, but most of the time we can use the nebula as cover and slip by… most of the time.

Crippled by the nebula, pirates rendezvous with and board my ship. Because the sensors are down, I have no idea what’s going on except for in the rooms that contain crew members. So, blindly, I open all the outer doors and try to flush the hijackers out. Did it work? I assume it did until the door to Maria’s shield room turns red: pirates are breaching it. I command her to escape into an adjacent room and open all the doors between the outside of the ship and the shield room. The hijackers run out of oxygen just in time. Another narrow escape—is there really any other kind?

Scrap is currency in FTL. The longer you survive, the more you earn. I avoid encounters, whenever possible, and help wounded enemies rather than capitalize on their misfortune. I don’t make much scrap as I could. I come across some good deals in the cosmos, but I can rarely afford to partake. Thus is the life of an honest ship captain.

Eventually we get a distress call from a planet on which an infectious disease is spreading. The government there can use our help, but it would be wise for us to keep moving. I send a party down to the planet, anyway. Seriously, though: WWCPD? (What would Captain Picard do?) We successfully help them stop the infection from spreading further, but one of my crew is showing symptoms of the illness himself. I’ll be damned if it isn’t my player character: Captain Grant.

Sem and Maria leave him behind and share piloting duties. Things go pretty smoothly despite my absence. Maria is later killed when asteroids rain down on the ship during an escort mission. Sem narrowly escapes, but helps a wounded ally to safety. For the first time the ship is wealthy in scrap. At the next stop, Sem hires two alien crewmen to take up his fallen comrades’ duties. All is well until they encounter a seriously overpowered rebel drone in the most hostile of environments. There’s no hope for Sem and his alien crewmen, but they put up a hell of a fight.

There are no saves to spam. No second chances. “Game Over” means your game is truly over. FTL is roguelike in that respect. I wish there was another mode in which there was some sort of end goal to obtain so that you could claim you had beaten it. As is, your only goal is to see how far you can get, how much you can explore. In the end, I’ve destroyed ten ships, collected more than four hundred units of scrap, and responded to forty-eight distress calls.

Nonetheless, FTL is one of the best games of the year. In fact, if you’re a fan of frequently returning to the freedom of creativity allowed in Freelancer, you’re likely to get a lot of mileage out of this one. Now if you’ll excuse me, I have another crew to doom.

The Hammer Of God will bore you to death before it knocks your socks off

In Arthur C. Clarke’s The Hammer of God, which takes place in 2109, humans are living not just on Earth, but on the moon and Mars. One of the world’s fastest growing religions combines Christianity and Islam into something new. When Earth receives what appears to be a radio signal from another star system, Chrislamists preach it’s a message from God. In the same way paranormal investigators unwittingly construct tools to give themselves false positives, Chrislamists employ similar methods of woo to ensure they can interpret the signal in any way that supports their agenda. More on these bozos later.

In this future, 90% of all asteroids and comets in the solar system have been successfully cataloged by SPACEGUARD and a wildly imaginative idea involving the use of a space-detonated nuclear bomb. If SPACEGUARD sounds familiar, it’s because Clarke initially made the program up in Rendezvous with Rama, but in the years between that novel and this one, the initiative became a reality. Curiously, for all the backstory Clarke takes the time to weave about SPACEGUARD, it’s an amateur astronomer living on Mars who detects the titular asteroid that’s on a collision course with Earth.

Fortunately, there’s a spacecraft within rendezvous distance of the doomsday rock, which scientists dub Kali, after the goddess of destruction. Astronauts plan to touchdown on the asteroid and attach a thruster system known as ATLAS, which will nudge Kali out of its current trajectory. Easy peasy.

ATLAS, however, requires a mind-boggling amount of fuel, which takes a month to acquire. By the time they get it, Kali has entered the orbit of Mars—frighteningly close to humanity’s home world. No worries, though, because things are smooth sailing once they get their fuel. The astronauts land on Kali, attach ATLAS, turn the system on and—surprise-surprise: it’s been sabotaged by Chrislamists. It turns out the fundamentalist assholes believe only God should decide whether or not the asteroid collides with Earth.

This is when the book gets good and I mean really good. The astronauts devise one plan after another, only to encounter unforeseen issues left and right. The scientists and politicians back on Earth decide to take out an insurance policy: a hastily constructed nuke which they plan to fire at the asteroid when all is lost. If the astronauts succeed, the scientists will simply send a deactivation signal. If the astronauts fail, they’ll allow the nuke to continue as planned. As you can imagine, things won’t be as simple as that when the time to make the decision comes.

The latter half of the novel is exciting stuff, but Clarke crams too many of his ideas into the front half to make it engaging (I haven’t even mentioned the life-extension technology, artificial intelligence, chaos theory and detailed economics he writes about at length). I caught glimpses of the world-building that made Rendezvous with Rama such a compelling read, but for the most part it’s a meandering slog until things finally go tits up. I think Clarke could have cut as much as 50% out of the earlier sections, but even with all its filler, it’s an unusually short novel.

I’m tempted to tell readers to skip the first half because it’s the second half that likely interested Steven Spielberg when he optioned the book into a movie. Why his production company made the criminally boring Deep Impact instead, I’ll never know.

Chronicle (2012)

Aside from their amazingly clear complexions, I buy that the three leads in Chronicle are real teenagers. The first act delivers enough solid acting and teen drama to make us believe it is set in an actual high school. It’s yet another one of those “found footage” movies, supposedly shot on one of the character’s consumer-grade camcorder with the on-board mic… sure, I’m willing to suspend my disbelief. Every once and a while, we see different angles from the phones of eye witnesses and bloggers, security cameras and news teams.

One night, the three friends stumble upon a mysterious hole in the woods and decide to go spelunking. Inside, they find something extra-terrestrial in nature and leave with nose bleeds. It’s not long before they realize they have developed supernatural powers. If there’s one movie I’d compare Chronicle to, it isn’t a Marvel film. It’s Carrie. Soon the kids are using their telekinesis to do exactly what kids would do if they actually obtained such powers: pranks. This involves humorous scenes of remotely moving shopping carts and parked cars.

When they push their powers too far, they get nose bleeds. One of the boys theorizes that it’s like a muscle: use it too much, it gets exhausted. But the muscle can be exercised, too. As they become more and more powerful, the socially awkward main character finally steps out from behind the camera he’s been using as a security blanket. Since he can levitate objects with ease, there’s no need for a dedicated cameraman anymore as the camera follows him like an automatic drone.

He’s not stable. He’s not popular. He frequently gets his ass kicked by high school bullies and his alcoholic father. When bullies push someone like that enough, they push back. But his newfound powers are a dangerous drug and he soon finds himself addicted, much to his only friends’ dismay.

Chronicle isn’t everything I usually hope for in a popcorn flick, but it’s entertaining, original, and rarely insults the intelligence. Definitely one of the more memorable superhero flicks.

Prometheus (2012)

The year is 2089. Scientists have just uncovered caveman drawings which somehow depict a far-away star system. Fast forward a few years later and the scientists are on a ship to the star system, aiming to touch down on a planet remarkably like Earth. Fans of the franchise can probably already guess that the Weyland Corporation is footing the bill.

Ridley Scott’s Prometheus reminds me of The History Channel’s Ancient Aliens. Like that show, there are huge leaps of logic. 2001: A Space Odyssey was great because it found a way to balance Arthur C. Clarke’s rigorous science with Kubrick’s interest in mysticism. Prometheus, on the other hand, dumps the science entirely while crapping out unbelievable woo which doesn’t just aim to explain the origin of the aliens, but humanity itself. I just find it embarrassing that one of the most beloved science fiction franchises is now entwined with the idiotic pseudoscience made popular by Chariots of the Gods.

Scott plays well with the canon established since his original film, but Prometheus isn’t sure whether it wants to be a horror film, like the quiet original, or an action movie like James Cameron’s bombastic sequel. The result is a constant tug-of-war between the two styles, which makes for an unusual pace. If you’re expecting a tonal prequel to Alien or Aliens, you’re going to be disappointed, if not a little discombobulated. Having said that, it’s probably the most inspired effort since 1986, though with stinkers like Alien 3 and Resurrection, is that really saying much?

Charlize Theron has never seemed more robotic. (Perhaps she’s an android? If so, what the hell does that add?) In behind-the-scenes footage, producers claimed the writers fleshed out her character when they learned she was playing the part. If this is true, I can’t imagine how one-dimensional the character must have been in the first place.

Guy Pierce, playing the founder of Weyland Corporation, appears in old-age makeup that looks so phony you don’t accept him as a character, but an unnecessary special effect. There’s no need to have young men playing old men unless you see the character young and old in the same movie—even then, it’s almost always more effective when you just get two actors to… you know, act.

Meanwhile, the trailer gives away more than it should have, much more than I’m giving away here. If I say anymore about what I’m referring to, I’ll be spoiling it myself. But if you’ve seen the trailer and you have a decent memory, you’ll probably be able to put two and two together long before you were supposed to figure it out. 

I do want to point out that Michael Fassbender as David the android is probably the most intriguing character of the entire seventeen-man crew, but most of that comes down to the mystery surrounding him. Does he have human emotions? If not, why does he act the way he does? Why does he idolize Peter O’Toole? Is he merely programmed to behave as if he idolizes O’Toole? The oddest thing about David is the fact he seems to be more advanced than Ian Holm’s depiction of Ash in the original film, which is set nearly a hundred years after this one.

At any rate, there’s quite a bit good in Prometheus, too, but I don’t want to spoil the fun. It’s not good enough to be a classic, but it’s good enough to go see it in theaters.

Melancholia (2011)

By the end of Melacholia, the world will be destroyed. That’s no spoiler—it’s shown first thing so the audience won’t hold out for an unlikely Hollywood ending. Although the classical music and imagery begs comparison to 2001: A Space Odyssey, to call this science fiction is both an insult to Lars Von Trier’s intentions and to science fiction itself. The idea that such a rogue planet exists is a “serious” subject of countless conspiracy theories; frankly, the concept is too preposterous to take seriously.

Indeed, there was a Father Sarducci joke in which the comedian asserts there is a planet on the other side of the sun. There, everything is just as it is on Earth… only the inhabitants eat their corn on the cob vertically. In Melancholia, the vertical corncob planet is on a collision course with Earth. There’s no last ditch effort to save humanity. Nothing can stop it.

The most impressive shots are in the overture, before the title card is ever shown. Von Trier plays with the same high speed cameras he employed in Anti-Christ, giving us a taste of the themes and motifs to come. Then the film abruptly switches to hand-held photography as it focuses on Justine (Kirsten Dunst), a hyper-depressed individual who is struggling to deal with a dysfunctional family on the day of her wedding. It’s hard to believe nearly everyone in her family can be, as one character puts it, “stark-raving mad,” but Von Trier always exaggerates to show us how people like Justine (and himself) actually feel.

Despite her many blessings, including a wedding that may have cost as much as a Bugatti, Justine cannot be happy through little fault of her own. John, her brother-in-law (Kiefer Sutherland), comes to her and threatens, “You better be goddamn happy.” Justine’s sister Claire (Charlotte Gainsbough) initially comes off as a snotty bitch, but we soon intuit just how far Justine has pushed her. Claire loves her sister, warts and all. She’s a lot more stable and caring from her own point-of-view scenes than she is from Justine’s. When it’s clear the planet’s days are numbered, the roles swap: Claire becomes a mess while Justine stabilizes.

It’s hard to review a film like this. It’s not a crowd pleaser, it’s a deeply challenging and exhausting piece of cinema with real and unlovable characters. Yet I see parts of myself in Justine and I can relate to those around her. There’s a brutal but refreshing honesty which is more interesting to watch than a ragtag group of unlikely heroes flying around in spaceships to save the world. You’re either going to love it or hate it. Frankly, I’m far more offended by mediocre movies than polarizing ones. I can confidently say I will see it again someday, but I’m not in any rush to do so… as with Anti-Christ, I need time to recover.

5 reasons to get excited for Prometheus

1. Noomi Rapace

    Rapace is unreasonably attractive, in a non-Hollywood way, and she’s among the least obvious leads for a summer blockbuster. My favorite part of the trailer is when someone tells her, “You’re smiling.” She is smiling, giddily, presumably over a scientific discovery. That’s what I want to see: characters who react like humans, not stone cold action heroes. It’s so strange that so many actors are incapable of emoting awe, especially in otherwise fantastical movies.

    2. Charlize Theron

      Theron said Ridley Scott is her dream director. Word on the street is the role was a two-dimensional character, which the writers punched up when Theron came on board. You’d expect the company stooge (I’m guessing it’s this film’s equivalent of the Paul Reiser part in Aliens) to be a boring stereotype, but it sounds like some thought has been given to her. Besides, there are reports that Theron does push-ups in the nude in one scene… need I say more?

      3. Ridley Scott

        When I was growing up, absolutely secure in my belief that 2001: A Space Odyssey was the greatest science fiction film of all time, I was collecting every new version of Blade Runner that released over the years, from VHS to DVD, from theatrical cuts to supposed director’s cuts. Little did I know how much the film was growing on me. By the time The Final Cut came out, it became one of my favorite science fiction films. It’s a good sign that Scott would return to the franchise he pioneered in the first place.

        4. The R-Rating

          We all expected this to be a PG-13 cash grab, because that’s what Hollywood does these days (even Die Hard 4 was rated PG-13). No, the R-rating isn’t an automatic indication of quality, but on the other hand, whenever a sequel to an R-rated film is rated PG-13, we can be certain that wasn’t an artistic decision. Usually it’s just the studio chasing a demographic that wouldn’t know a good movie if punched in the face by one.

          5. Alien films were really beginning to suck

            Imagine if the Alien Vs. Predator films had closed out the franchise. They were rated PG-13, sported generic directors, and the studio took the chicken-shit stance of refusing to screen it for critics. And whereas the ol’ metamorphis of an alien (facehugger > chestburster > xenomorph) was highly creative at the time, the novelty wears off when it’s literally older than I am. Frankly, it’s nigh time the Alien franchise got a shot in the arm.

            Nightfall by Isaac Asimov

            If the stars should appear one night in a thousand years, how would men believe and adore, and preserve for many generations the remembrance of the city of God!

            —Ralph Waldo Emerson

            In 1941, Astounding Science Fiction editor John W. Campbell suggested Isaac Asimov should write a short story inspired by the quote above. What if humanity had never seen the stars? In both the famous short story (anthologized over fifty times in various collections) and the lesser known novel, Nightfall proposes the idea that the night sky could drive one literally insane.

            The short story takes place on a planet orbiting six suns. At any given time, the six suns light every inch of the world’s surface. A group of scientists make a terrifying discovery: once every two thousand years, a celestial event plunges the planet into darkness. Much like the “psychohistorians” in Asimov’s Foundation, the scientists in Nightfall know their civilization is quickly coming to an end because the inhabitants of the planet are not prepared to see the heavens.

            The story is unsettling. It doesn’t play on the fear itself, but the fragile nature of sanity when faced with the unknown. The last line of the story is chilling.

            You could say the novel version, co-written with Robert Silverberg in the 1990s, dilutes that final line by telling us what happens next. That isn’t to say it’s not worth your time; Asimov and Silverberg mange to conjure unforgettable images of mass hysteria, including the widespread conflagration that naturally results from this brand of madness. When darkness reveals the stars, the people of the story burn everything they can get their hands on in an effort to make it light again.

            The novel begins years before the events outlined in the short story. We get to know many of the characters: a psychologist who is treating patients who have been exposed to darkness, an archaeologist who discovers several civilizations in the past have burned to the ground with remarkable regularity, and the astronomer who realizes nightfall is coming.

            The titular event takes place about midway through the book, more or less exactly as it happened in the short story. The last third of the book is about the aftermath, in which most of the world’s survivors are irreversibly insane. At one point, one of the main characters observes a group of men desperately trying to uproot a tree with their bare hands. That’s an image that sticks.

            The original title of this post was Nightfall VS Nightfall, but it wasn’t fair to compare the two. They are separate entities written at different times in Asimov’s life. The novel will likely never be considered a classic if only because it retreads familiar territory. I highly recommend reading the short story first, then trying out the novel years after you’ve ruminated over the original ending.