
You assume the role of William B.J. Blazkowicz, whose favorite pastime is killing Nazis. The game opens in 1946 and initially feels routine, like a retread of Return to Castle Wolfenstein. Then a laboratory explosion puts a chunk of shrapnel in B.J.’s skull and the character spends the next fourteen years in a coma. When Nazis are ordered to shut the hospital down, B.J. wakes up just in time to slay the bastards. In this alternate timeline, the Nazis have won the war after dropping an atomic bomb on New York.
Severely culture-shocked, B.J. interrogates a Nazi commander with a chainsaw to find out where members of the underground resistance are imprisoned. Naturally, he breaks them out and finds himself battling the Nazi bastards all over the world… and the moon. Yes, that’s right. The friggin’ moon.
B.J. is a surprisingly sympathetic killing machine. His love interest—the woman who took care of him while he was in a coma all those years—is believably realized in both appearance and voice. Having recently played the less-than-stellar Rage, I’m surprised by how realistic these characters are rendered by the id Tech 5 engine. Take, for instance, the paraplegic Caroline Becker. When she and B.J. are reunited in 1960, they take turns listing their injuries and injustices in an attempt to one-up the other. The pissing contest is concluded with a hug, at which point Caroline warmly says, “Good to see you, William.”
Which isn’t to say the game is flawless. You’ve no doubt heard a lot of reports the game isn’t as linear as the demo which journalists first saw a year or two ago, but those reports are misleading. You’re constantly told what to do in great detail by another character (e.g., “B.J.! Get up to that ventilation shaft and try to ambush the bastards!” etc.). On top of that there’s almost always a little beacon pointing you to an easy-to-miss objective. I understand many gamers don’t have the patience for getting stuck, but the hand holding is a little strong.
As for the multiplayer? There isn’t any. Perhaps that’s just as well as I can’t say I had a whole lot of fun in DOOM 3’s multiplayer and what they tacked onto Rage wasn’t even worth the bandwidth. The developers focused on what really counts: a kick-ass game with very little fat.
What makes the game really special is the way it feels, something that doesn’t translate well to gameplay videos. You’ve gotta try it yourself to truly appreciate it.









