
If you had told 10-year-old me that I’d still be playing DOOM thirty-two years after the original… well, I would have believed you, but that’s only because kids are stupid. What’s amazing is the series is still relevant. Consider: the legend of Halo has wilted in the absence of Bungie; every new edition of Call of Duty looks suspiciously like the last; and the latest Far Cry earned mixed reviews at best.
DOOM 2016 was a huge hit in the era of dwindling nostalgia. This was unexpected because, in the months leading up to its release, it had more red flags than a Trump fanatic. For one, it was the first game in id’s flagship series to be made without co-founder John Carmack. Secondly, gamers were rightfully skeptical of the ironclad review embargo in place until the day of release. Rumors of poor quality ran rampant during the lead-up while many gamers (myself included) prepared for another rushed release in the vein of Duke Nukem Forever. What we got was one of the very best games of the twenty-first century.
DOOM Eternal was more of the same magic, focused on refining rather than innovating. It was a better game at any rate, with improved action and an asymmetrical multiplayer mode that’s sadly underrated. As gamers naturally wondered what a third entry would look like, id Software tempered expectations by suggesting that the new timeline was intended to be a duology rather than a trilogy, though later created a two-part DLC intended to provide closure.
Which is why it came as a surprise when the company announced The Dark Ages in 2024. In addition to surprise, that old skepticism resurfaced: developers assured players that the new game would feature “more grounded gameplay,” which reeked of the Call of Duty devs trying to pass off “boots on the ground” as a revolutionary idea. I also had trouble accepting the bio-mechanical look of the previous games would be substituted by… a medieval fantasy world? Meanwhile, pre-release videos of the gameplay seemed a little slow and clunky compared to the predecessors which had you zipping through the air during a rapid-fire chain of glory kills.
All these worries were unfounded. DOOM: The Dark Ages is probably the best single player campaign I’ve ever played. I suspect it looks slow in the promotional materials because the actual gameplay is so frenetic, it has to be slowed down for the potential consumer to read what’s happening—reviewing my own gameplay recordings is even hard to follow at times. It hadn’t helped expectations when id said this iteration of the Doom Slayer moves more like a tank; they should have elucidated that by saying “a tank manufactured by Lamborghini and weaponized by Lockheed Martin.”
It seems that most FPS game devs create powerful weapons, then nerf them in the earlier levels so that the player feels a sense of artificial progression as they’re drip-fed upgrades. The Dark Ages, on the other hand, stocks the player with the most powerful video game weapons ever devised from the get-go and still lets the player upgrade the power at a remarkably frequent place. This strategy necessitates the need for some seriously overpowered enemies, which quickly grow more powerful (and plentiful) as the game progresses. The end result in an ultra-satisfying flow of dopamine as you unlock one weapon after another with plenty of upgrades sprinkled throughout.
It literally never gets boring.
The physics have been overhauled, too. The Doom Slayer in The Dark Ages is so satisfyingly weighty, he will accidentally clip environmental objects that come crumbling down or splintering into pieces. (This, in combination with wind effects that appear around the edges of the screen at sprinting speeds, adds to the glorious sensation of being a brutish killing machine… as do the Robocop-like sound of ka-clunking footsteps.) Tossing the shield saw (yes, that’s a Captain America-style shield with a toothy chainsaw blade running around its circumference) will hurdle the discus through any number of destructible objects before it slices fodder demons in two and ultimately embeds itself in the head of a more powerful foe.
DOOM: The Dark Ages doesn’t just contain the DNA of the previous DOOM titles (and the connection seems strongest in the little details), but the 90s as a whole. There are enemies and formations which remind one of Serious Sam. The weapon designs and the heavy-metal-album visuals hearken back to Painkiller. The freedom of movement found in the wide open levels is reminiscent of the first three Halo games.
If there’s one thing I want to impart about this latest entry, it’s this: this is the most fun you can have sitting at a computer playing with yourself… er, uh, by yourself. I will expand my review as I get closer to the end because there’s a lot to talk about this one and pretty much all of it is good.












