Never Sleep Again: The Elm Street Legacy

I never expected to sit through all of Never Sleep Again, the four-hour documentary about Freddy Kruger movies, in one go. I just wanted something to watch while I ate an ice cream cone and took a break from Watch Dogs. I loved Freddy movies when I was a kid (one of the first things I ever wrote was a Freddy fan fic about his estranged brother, Eddie Krueger… Evil Dead’s also Ash Williams made an appearance), but at this point I probably haven’t seen a Freddy movie in ten years.

Narrated by Heather Langenkamp, who was Freddy’s first “final girl,” Never Sleep Again is a surprisingly entertaining behind-the-scenes piece of fluff. Born from Kickstarter, I expected low-quality fan service, but it brings the goods. There’s a healthy portion of footage that was censored in the theatrical releases, a handful of deleted scenes, and information about an unproduced script co-written by Peter Jackson. Of the many interviews, Robert Shaye and Wes Craven are especially candid about what they liked and didn’t like in the series.

For me, the most perplexing and unintentionally hilarious scene has always been the exploding parakeet in A Nightmare on Elm Street 2: Freddy’s Revenge. See, a parakeet blows up in midair and the main character’s father (Clu Gulager) suspects a natural gas leak before blaming it on a cherry bomb. I always wondered how that came about. How does something so stupid get written, much less filmed? Never Sleep Again sheds some light on the scene, but not much.

The time devoted to Elm Street 2, by the way, is the high point of the documentary. Either I don’t remember picking up on the homosexual undertones or I was too young to notice. Cracked named it the most unintentionally gay horror movie of all time. The actor who portrayed the main character says his Risky Business homage is often looped in gay bars across the country.

My favorite had always been the third one. They brought Nancy back and included adult characters who weren’t just “angry parent” stereotypes who seemingly hated their children. The arm-tendon marionette scene is burned into my memory. To this day, I remember the cross-shaped faucet handle that grabs back every time I see such a fixture.

So how did they get Dick Cavett to do a cameo in their scrappy little horror movie? Easily. They simply told him Freddy would kill any celebrity of Cavett’s choice. Naturally, he chose the “stupid” Zsa Zsa Gabor. That’s exactly the kind of production detail that makes Never Sleep Again a very watchable film.

The best part is how every one of the interview subjects look back on their experiences with fondness. For many, Freddy was their only brush with Hollywood. Others have had success elsewhere, but not quite as big. Robert Englund, who one might suspect resents Freddy, says, “Freddy has been very kind to me” towards the end of the doc. You get the sense that almost everyone who worked on the series had a blast. I have a new appreciation for the films.

I (kind of) saw Godzilla 2014

Last night I went to see Godzilla at the drive-in during an intense thunderstorm. Because I am an Oklahoman, it was far from the first movie I watched in a thunderstorm—the first was when I was around sixteen years of age, sharing a plastic bottle of vodka with a couple of friends as we stood in the middle of the field, laughing at the way the hairs on our arms and necks were rising from all the static electricity in the air. As I went to the bathroom, the power suddenly went out. I cannot adequately describe the existential horror of being trapped in a drive-in bathroom as it’s darker than the Mariana Trench… and you really don’t want to touch anything to find your way out because it probably hadn’t been surface-cleaned since the 1950s.

Nonetheless, I really enjoyed Godzilla. At least, once the storm finally passed around halfway through.

Dual-wield sniper rifles in Wolfenstein: The New Order

You assume the role of William B.J. Blazkowicz, whose favorite pastime is killing Nazis. The game opens in 1946 and initially feels routine, like a retread of Return to Castle Wolfenstein. Then a laboratory explosion puts a chunk of shrapnel in B.J.’s skull and the character spends the next fourteen years in a coma. When Nazis are ordered to shut the hospital down, B.J. wakes up just in time to slay the bastards. In this alternate timeline, the Nazis have won the war after dropping an atomic bomb on New York.

Severely culture-shocked, B.J. interrogates a Nazi commander with a chainsaw to find out where members of the underground resistance are imprisoned. Naturally, he breaks them out and finds himself battling the Nazi bastards all over the world… and the moon. Yes, that’s right. The friggin’ moon.

B.J. is a surprisingly sympathetic killing machine. His love interest—the woman who took care of him while he was in a coma all those years—is believably realized in both appearance and voice. Having recently played the less-than-stellar Rage, I’m surprised by how realistic these characters are rendered by the id Tech 5 engine. Take, for instance, the paraplegic Caroline Becker. When she and B.J. are reunited in 1960, they take turns listing their injuries and injustices in an attempt to one-up the other. The pissing contest is concluded with a hug, at which point Caroline warmly says, “Good to see you, William.”

Which isn’t to say the game is flawless. You’ve no doubt heard a lot of reports the game isn’t as linear as the demo which journalists first saw a year or two ago, but those reports are misleading. You’re constantly told what to do in great detail by another character (e.g., “B.J.! Get up to that ventilation shaft and try to ambush the bastards!” etc.). On top of that there’s almost always a little beacon pointing you to an easy-to-miss objective. I understand many gamers don’t have the patience for getting stuck, but the hand holding is a little strong.

As for the multiplayer? There isn’t any. Perhaps that’s just as well as I can’t say I had a whole lot of fun in DOOM 3’s multiplayer and what they tacked onto Rage wasn’t even worth the bandwidth. The developers focused on what really counts: a kick-ass game with very little fat.

What makes the game really special is the way it feels, something that doesn’t translate well to gameplay videos. You’ve gotta try it yourself to truly appreciate it.

Nebraska: Be somebody.

The entirely black and white Nebraska begins on a bridge that could be anywhere in the Midwestern states. The elderly Woody Grant (Bruce Dern) appears disheveled as he walks towards our point of view. A sheriff pulls up and asks where he’s headed. Woody points ahead. The sheriff asks where he’s coming from. Woody points behind him.

Woody’s son David (Will Forte), a stereo salesman who just got dumped by a painfully average woman, picks Woody up at the police station. Woody, as it turns out, has been suckered by a million-dollar sweepstakes, which only exists to sell magazine subscriptions; this is the second time he attempted to walk to Lincoln, Nebraska to collect his winnings. Says Woody’s wife, played by June Squibb: “I didn’t even know the sonuvabitch wanted to be a millionaire. Should’ve thought about that years ago and worked for it.” We later learn Woody married her because he had nothing better to do at the time.

In typical Alexander Payne fashion, it slowly becomes apparent why these people are the way they are and how they became permanent fixtures in each other’s lives. The director reveals new details in every interaction within the large cast of supporting players, including Stacy Keach, Bob Odenkirk, and June Squibb. Will Forte of Saturday Night Live fame may sound like the odd one out in this powerhouse cast, but his face perfectly emotes his sad clown character.

What’s the best way to make a legitimately touching movie? Be honest about your characters and where they end up. Don’t prime the audience with overcooked music and manufactured drama. It takes confidence to show this kind of restraint, but Nebraska manages. Low key as it is, I still found myself laughing a lot more than I did during Anchorman 2. And though I loathe “feel-good movies,” I felt pretty damn good when this movie was over.

I would say I’m not a fan of road trip movies, but on the other hand I loved Albert Brooks’s Lost in America and Alexander Payne’s earlier Sideways, both of which are all-time favorites of mine. Come to think of it, Payne has made a few road trip movies. Maybe no one makes them better.

Nebraska isn’t a movie for everyone, but I found it to be a very entertaining flick, at times hilarious when it wasn’t content with being merely funny. Born and raised in Oklahoma, I really dig the Midwestern vibes of this picture. Design a scene around an air compressor and you’ve got my attention.

Splice isn’t what you think it is

Behold: the birth of a human-designed creature! It’s the second of its kind—a gross, slimy monstrosity about the size of a football. The scientists responsible, who happen to be dating, are Elsa and Clive (Sarah Polly and Adrien Brody). They drive a Gremlin. They eat pizza at work (because movie scientists always eat pizza). They think their designer creature is cute. And this will become relevant later on: Clive wants kids while Elsa doesn’t mind waiting.

The scientists are on the cusp of curing all the bad things that tend to happen to the human body. Naturally, bureaucrats conspire to take the project away. The scientists’ lofty goals simply aren’t profitable to the company’s investors. Polly pushes forward with the research anyway. It results in something that resembles a human fetus outside the womb. Now they’ve got something on their hands that was highly unethical to make in the first place. Getting rid of it is even more so.

The scientists attempt to keep the creature a secret, but this causes one complication after another. And if you’re anything like me, you’ll be waiting for the routine horror stuff to begin any second. Thankfully, the movie doesn’t become routine until the last seven minutes or so. By then, it’s earned it. Its horror is bizarre, cerebral, and wonderfully gross a lá David Cronenberg’s The Fly. The “monster” (and I’m really trying not to give too much away here) has more in common with Frankenstein’s than you might suspect.

So do you like body horror? This picture’s got it. You like dance scenes? There’s a pretty unique one, I guess you could say. You like movies that really aren’t for the faint of heart? Then step right up. Sure, sometimes you kinda know where it’s going, but that’s part of the fun: watching characters on a slow motion collision course with outcomes that could have been easily avoided earlier, but can’t be avoided now.

You control your farts well: South Park: The Stick of Truth

A game of pure imagination is in full swing in the quiet little mountain town of South Park, Colorado. All the neighborhood boys are wearing the best costumes they could cobble together with household items. They’ve split into two warring factions: the drow elves and the humans, the latter of which is led by The Wizard King, Eric Cartman. It is the humans who initially recruit you, the new kid in town, to protect the titular Stick of Truth. “For whoever controls the stick, controls the universe.”

Back in the 90s, there were a few Beavis & Butt-Head games. The Sega Genesis version wasn’t bad, but when burping and farting are your primary attacks, the novelty wore off quick. I had concerns Stick of Truth would end up in the same category—once again, burps and farts are part of your arsenal. I’m not above toilet humor (to this day, Beavis & Butt-Head are still deeply ingrained in my heart), but few games can do it with charm.

South Park is nothing if not charming. Take, for example, Mr. Hankey the Christmas Poo. He lives in the sewers. His wife is an angry alcoholic. One of his kids was born with a nut in his head. Yet Mr. Hankey simply has the right attitude about life, you know? I know a lot of people who are a lot less pleasant to be around than Mr. Hankey. You could say they’re bigger pieces of shit than an actual piece of shit. The pearl clutching critics of the 90s who accused South Park of being vapid simply weren’t paying attention.

Yeah, I just I wrote an entire paragraph about turds. That’s South Park, for ya: gross, but charming. Cartman is my generation’s Archie Bunker, the most politically incorrect, irredeemable idiot since Al Bundy. Meanwhile, The Simpsons have lost steam and Family Guy was never my cup of tea in the first place. Despite occasional misfires, South Park as a whole remains fresh, no doubt because the turn-around for each episode is so short they can be as topical as a weekly newscast.

The Stick of Truth isn’t topical, but neither was the movie, Bigger, Longer & Uncut. Considering how long it takes to produce large movies and video games, it’s understandable. Luckily, South Park remains funny without its trademark, hot-off-the-presses references. It may even be funnier than the movie, which I’ve seen numerous times. More to the point: if you like South Park, you’ll like the game.

Despite being in their mid-forties, Trey Parker and Matt Stone, the co-creators of South Park, appear to be more in touch with their childhoods than most twenty year olds. Whereas so many describe the duo as “irreverent,” it’s obvious there’s a special place in their hearts for the days when kids could play outside for all hours of the day, making up the rules as they go along. It’s played for laughs, but I’ll be damned if it doesn’t work.

As for authenticity, cutscenes are virtually indistinguishable from the show. The gameplay blends in seamlessly. We’ve come a long way since the 2000s, when the obligatory games that licensed the IP operated more or less independently of the showrunners. I can’t imagine a better case scenario for a South Park game. At a little longer than ten hours long, The Stick of Truth leaves me wanting more. I’ll keep my fingers crossed for many sequels.

Now, if you’ll excuse me, I have to go work on my sneaky squeeker.

American Hustle is a delightful con

1978. Christian Bale’s Irving Rosenfeld, a sleazy man with a beer belly and a penchant for cheap jewelry, is preparing what another character describes as “an elaborate comb-over.” The comb-over is less about his ego and more of a disguise. He doesn’t want most people to know anything about him, least of all the truth. Thus is the life of a professional con artist.

Sydney (Amy Adams) explains that despite his physique and the aforementioned comb-over, she fell in love with Irving for one reason: his confidence. On their first date, he takes her to one of the dry cleaners he owns and lets her choose whatever she wants from the clothing that never got picked up. The scene is somehow just as sweet as it is funny. It isn’t long before Sydney is drawn into Irving’s world of running confidence scams. By the end of the movie, as Irving is worn down by the complexity of their schemes and the danger they find themselves in, she may be better at the game than him.

When the pair of criminals are caught by FBI agent Richie DiMaso (Bradley Cooper), the ambitious young man offers them a deal: help the Bureau entrap corrupt politicians or he’ll send them both to prison. The trio target Mayor Carmine Polito (Jeremy Renner) who, ironically, is probably the most honest person in the entire film. Dazzled by the con artists’ world, DiMaso slips from the straight-and-narrow path, believing he’s been accepted as part of the team. Meanwhile, Irving and Sydney are in fact running a separate con on him and everyone else who crosses their paths. As the Italian mafia enter the picture, Sydney tells Irving, “We’ve got to get over on all these guys.”

Amy Adams is so fucking good in this scene, she gives me chills. Jennifer Lawrence, playing Irving’s disgruntled and hilariously bad-tempered wife Rosalyn, is almost as good. There’s a scene in which Rosalyn sees Sydney for the first time and just knows, intuitively, she’s the woman who keeps Irving out all hours of the night. Meanwhile Louis C.K., playing DiMaso’s supervisor at the FBI, has a great running gag involving the world’s most pointless story about ice fishing.

American Hustle is as quickly paced and entertaining as any Scorsese movie, though with surprisingly little violence. I suspect the reason Irving and Sydney love Duke Ellington so much is because that’s how this film moves: like jazz. The beats aren’t always where you expect them. Director David O. Russell is unconcerned with comforting rhythms as he seemingly improvises the film’s style on the fly.

I watch movies obsessively. American Hustle may not seem like much to the casual moviegoer, but it’s a lightning rod for those of us who savory every detail, no matter how small. The characters do immoral things, but they’re far from bad and they’re downright lovable. This is my favorite movie of the year.

My favorite games of 2013

Bioshock Infinite

The single-player experience of the year. The writing is superb, the characters are deeply written, and the ending is out of this world. Easily the best FPS since Portal 2.

Grand Theft Auto V (Consoles)

Like I’ve said before: I like GTA more than most people and this one did not disappoint.

Rise of the Triad

Duke Nukem Forever, take note: this is what you should have been. Rise of the Triad is a remarkably slick throwback to the heyday of PC shooters.

Far Cry 3: Blood Dragon

You play a Micheal Beihn character in the future… as imagined with B-movie one-liners and gags. The game becomes a lot more precious when you realize Ubisoft took an uncharacteristic risk with one of their flagship franchises.

Animal Crossing: New Leaf (3DS)

An absolute delight no matter what age you are. 

Diablo III (Console Edition)

The PC version of Diablo III made my list last year, but I had more fun with the console edition as it added the ability to couch-play with friends. Plus, there have been a handful of patches since it launched on PC so the game ranks a little higher this year. (It’s still not as good as Diablo 2.)

Baldur’s Gate: Enhanced Edition

No, this version of the D&D classic doesn’t have a lot mods (yet), but it’s a nice throwback to the days PC gaming stood apart from the gaming experiences to be had elsewhere.

Sim City

I know, I know: fuck EA, right? I came late to the party so a lot of the launch bullshit was fixed. Plus, I didn’t have to spend $50 for a broken piece of junk (I picked it up at a discount). I was surprised by how much fun I had, at least until I reached the pathetic city size limit. I probably won’t play it again, as SC4 is still the better game, but I felt zero buyer’s remorse.

XCOM: Enemy Within

Honestly, I couldn’t tell you exactly what Enemy Within adds to Enemy Unknown (my memory is so bad, I keep getting the needlessly similar titles mixed up), but it was fun to play through it again.

Papers, Please

The minimal graphics and droning soundtrack may sound like detriments, but this is one unique indie game. Your morality plays a big part.

Civilization 5: Brave New World

Again, I couldn’t tell you everything this expansion adds to the base game, but hell, I’ve got a chance to put Civilization on my list so I’m going to take it.

Gone Home

When I was a kid, all I wanted was a game that let you do whatever you want in a big mansion with secrets (Maniac Mansion, I’m sure, was the inspiration for this dream). Gone Home does it in a down-to-earth way.

Shadowrun Returns

The linear gameplay and lack of freedom was disappointing, but it’s a great vibe. You will probably only like it if you’re a Shadowrun fan; I barely qualify as I don’t think cyberpunk needs fantasy mixed into it and I’ve never played the tabletop game.

Forza Motorsport 5 (Xbox One)

If you need a reason to get the Xbox One, this is it. 

Peggle 2 (Xbox One)

I used to love puzzle games, but ever since the handheld market was flooded by them, I kind of lost interest. Peggle 2 changed that for me. It initially seems to be a game of luck until you start attempting the many challenges. The graphics, sound, and music are charming as hell.

Event Horizon doesn’t affect the outside observer

When Sam Neill attempts to explain black holes to his crew members, they roll their eyes. One says, “Singularities? Speak English!” I can’t imagine a depressing future in which people who live in space are lost at the mere mention of singularities, but Paul W.S. Anderson apparently can. He’s the guy who made Mortal Kombat, Resident Evil, and Alien Versus Predator. He’s got as much taste as a toenail.

The Event Horizon, an interstellar ship with an experimental gravity drive, has vanished. Seven years later, it mysteriously reappears, orbiting Neptune. A second ship is sent to investigate. Sam Neill is the scientist who designed the Event Horizon, Laurence Fishburne is the captain, and Kathleen Quinlan looks great in a tank top. Due to unforeseen circumstances, the rescue vessel is damaged and the crew have to swap ships. Unfortunately, the Event Horizon begins to make the characters hallucinate. We’ll soon find out it’s been places it shouldn’t have been and brought something sinister back with it.

It’s fair to compare Event Horizon to Alien, even though that’s like comparing restroom graffiti to Picasso. On second thought, it’s actually among the better Alien rip-offs (and some of the official sequels, to be honest), because instead of yet another alien running around, it at least tries to do something different with the supernatural angle. I often see Event Horizon regarded with reverence in movie forums, and I certainly see why others love it, but I just wish it were a little more fun.

To be clear, it’s okay for horror films not to be fun, but those need to be exceptionally good in other ways. Event Horizon is not exceptionally good in any way. It’s not just joyless, it’s pointlessly joyless, partially because the director has the emotional complexity of a housefly. Compare it to another Sam Neill horror movie, one that’s also as serious as a heart attack: Possession. That’s a movie that actually has something to say and it’s even more unsettling than this one.

I’ll be the first to admit Event Horizon isn’t without merits. The set designs look fantastic, though there’s no logical reason for the maintenance lighting to turn eerie colors or for there to be a hundred headlights all over the wormhole generator. The CGI is terrible, but the rest of the special effects are top notch. I’ve heard tale that there’s a more graphic cut somewhere in the studio’s vault. I have the sneaking suspicion that’s a better film than this, the watered down theatrical version. I would be extremely interested to see it some day.

As is, Event Horizon just isn’t my cup of tea. Almost, but not quite.

The Arrival holds up today

The year was 1996. The must-see alien movie was Independence Day. Millions of moviegoers, myself included, chose that film over The Arrival, the trailer of which looked like dog shit. (Interestingly, The Arrival is much better than the trailer while the ID4 trailer is much better than the movie.) When The Arrival premiered on HBO some months later, I was immediately drawn in. The movie was ridiculous at times, but overall it was a thoughtful science fiction flick. Unfortunately, the movie bombed at the box office, which somehow didn’t stop a direct-to-video sequel.

A climate scientist is roaming a picturesque meadow. She stops to sniff the flowers and says, “This shouldn’t be here.” The camera pulls back—way back—into outer space. We discover she’s near the north pole and the meadow is completely surrounded by ice. (Never mind there isn’t any dirt that close to the north pole, just go with it.) The aliens aren’t coming. They’re already here. And whatever they’re up to is climatic in nature.

Enter Zane, a radio astronomer played by Charlie Sheen. The Hollywood bad boy seems like a terrible choice to play a scientist, but he believably pulls it off with a dorky goatee, spiked hair, and glasses. Zane has just recorded forty-two seconds of a radio signal from a star fourteen light years away. When he takes the recording to Phil Gordian (Ron Silver) at Jet Propulsion Lavatory, Gordian promises to send the audio up the ladder, but breaks the tape the moment Zane walks away. It’s pretty early for a bad guy reveal, but it’s best to get it out of the way now because, with Silver in the part, we all would have guessed he’s a bad guy anyway.

So when Zane loses his job for supposedly unrelated reasons, he pivots to “telecommunications” (read: installing home satellite dishes). Before long he has the idea to link several of the dishes in an unauthorized array for his own purposes. How he does this with 90s technology without stringing miles and miles of cable to his house, I don’t know, but it’s good to see a character with agency. He manages to lock onto the mystery signal again, but this time it’s not coming from the star, it’s coming from Earth.

Zane tracks the origin of the second signal to Mexico and takes the first plane to the general area of the broadcast location. There he meets the climate scientist from the beginning of the movie, whose separate investigation has brought her to the same place, and the pair discover a power plant the aliens are using to pump huge quantities of greenhouse gases into the atmosphere. See, the aliens like it hot so they need to raise our planet’s temperature, soon to be their planet.

The Arrival posits one WTF moment after another. Some of the risks Zane takes are pretty preposterous, but we want him to take those risks. The audience eventually demands answers more than he does.