Midnight Movie: Clown (2014)

I never thought clowns were scary, but I love seeing them in movies. It’s almost as if they were made for the screen. (For a recent example, see: Álex de la Iglesia’s The Last Circus.) Anyway, you remember that part in Parenthood in which Steve Martin has to dress up as a clown for his son’s birthday party? Imagine if he discovered the costume wouldn’t come off. Then, as his frustrations mounted, he developed urges to murder innocent children. That’s the premise behind Clown, a remarkably deadpan horror-comedy written by a couple of filmmakers who got Eli Roth to produce after they made a proof of concept trailer.

Kent McCoy, real estate agent, is stuck in an old clown costume he found. All attempts to take it off—which have involved hemostats, razor blades, and power tools—have only injured him. The costume is fusing to his body like reverse-molting. His skin turns white so he has to wear flesh-colored makeup to pass in public. Unfortunately, it’s clear he’ll never look normal again and his appearance is progressively devolving into something hideous.

While researching the origins of the costume, Kent contacts an expert played by Fargo’s Peter Stormare. Stormare’s character reveals the costume’s not made out of fabric at all, but it’s the hide of an ancient Icelandic demon. Ridiculous, right? Wisely, the film plays it with a straight face and never elbows you for a laugh, which is far funnier than a Sharknado-level farce. Getting trapped in a clown costume actually is a scary concept because it would be as embarrassing as accidentally showing up to school without pants on. Illogical, yes, but so are most nightmares.

The demon the skin belonged to was known for eating children, an urge which proves contagious to Kent. The filmmakers leverage that aspect of the plot into a moral quandary that comes into play towards the end of the movie. Without giving too much away, people often say they would do absolutely anything for their children. Clown explores the darker implications of an otherwise innocent statement like that.

While Clown’s promotional material suggests it might assault you with buckets of gore, it neither wants to push the envelope or shy away from the good stuff. It implies more than it shows, yet it makes sparing yet effective use of body horror. These guys sneak the crazy stuff into your blind spot and by the time it’s in your peripheral vision it’s too late.

I really liked this movie, which is bizarre and subtle at the same time. I was reminded of the shocking reveal at the end of Rosemary’s Baby, which is simultaneously the worst thing that could happen and somehow amusing. The acting is good and the characters seem real and grounded. They don’t even do anything especially stupid like make excuses for why they don’t call the police. I mean, if an Icelandic demon fused with your body, who you gonna call anyway?

If you ever wondered why I’m an Eli Roth fan, it’s because of his involvement in movies like this. We need more cheerleaders for the smaller voices in genre films. Roth’s enthusiasm is infectious.

Midnight Movie: Fortress of Amerikkka (1989)

John Waters once said, “Get more out of life. See a fucked-up movie.”

I’ve written about the purity of exploitation films many times. They promise a certain kind of entertainment—usually mindless—and they either deliver or they don’t. Here’s one that delivers, but once it crosses the line, it doesn’t stop. Early on, a defenseless old man gets drawn between a car and a tree in gruesome fashion. Soon after, a terrified child get shot in the back. Not that any of it looks real, mind you, but it’s still not for the faint of heart.

Fortress of Amerikkka has a lot in common with Surf Nazis Must Die. They both have sleazy titles, they both contain unbridled cheese, and they were both distributed by Troma Entertainment (of course). Surf Nazis Must Die is just a little more fun; any revenge film in which the hero is a motorcycle-driving black mama is clearly better than one in which a white actor (Gene LeBrock) plays a Native American named John Whitecloud.

Whitecloud has just been released from prison. The first thing he does is stock up on weapons and ammunition at the local gun store. There he has a run-in with the dirty cop who killed his brother and put him away in the first place. The cop tells Whitecloud he better watch his back, a scene every movie like this must include. Meanwhile, there’s a militia performing training exercises in the surrounding woods. The villain, who reminds me of Donald Trump making Amerikkka great again, commands his mindless followers to kill anyone who stumbles upon the location of their camp, which seems to be damn near everyone but the cops.

These are two very different plots which run parallel until, suddenly, they don’t. And here’s where the confusion comes into play: Why is America spelled with a triple-K? It leads you to believe the militia has ties with the Klan, yet they’re a racially inclusive and female friendly group, as far as I can tell. Troma films have been known for being as subtle as a cannonball, so I’m not sure what the social commentary is here, if any. I just can’t bring myself to believe the guy who directed two Class of Nuke’Em High sequels had anything more important to say than “violence and boobies, yay!”

The “that’s so wrong” factor of this movie is simply stunning. Get a bunch of drunk friends together and you’ll probably have a blast. It’s one of the wildest Troma films that wasn’t produced in-house.

Dead By Daylight: First Impressions

Dead By Daylight gives you the choice of playing a victim or a movie slasher. In order for the killer to win he must prevent the victims from escaping, which requires catching, disabling, and hanging them on meat hooks. Survivors only have to escape, but there’s a catch: the killer’s compound is entirely fenced in. The only way to open one of the gates is by repairing the generators, which are scattered about the map. It takes a long time to repair each one, adding to the suspense. The killer generally knows where the generators are at all times, but the victims have to actively search for them without the aid of a radar.

There’s also a point system. The more points you have, the more items and power-ups you can buy in between matches. The point system encourages the victims to help one another, as opposed to fending for themselves (which happens, too), while inspiring the lone killer to get creative with his traps and tactics. I’m actually surprised by how much teamwork is to be found in a title which doesn’t feature in-game chat.

What’s even more surprising is the simple concept’s longevity. There’s only the one game mode and all the maps look more or less the same beyond their drab color schemes. You’re either going to be one of three available killers (which requires hosting a game and sometimes waiting damn near forever for four other players to join) or one of the four survivors, meaning there’s not a whole lot to see beyond your first few matches. With so few combinations, I expected this one to get stale quick, but I find myself loading it up frequently. It’s very easy to jump in and out of it.

Matches last only a handful of minutes and, generally, don’t take long getting into. The overall boot time is fairly low, too, which is probably why I play CS:GO so often. Like that game, Dead By Daylight provides a surprising amount of replayability not in spite of its simplicity, but because of it. Meanwhile the graphics are more than acceptable and the sounds of blades and meat hooks puncturing flesh are crisp and satisfying.

Theme goes a long way and that’s the biggest thing Dead By Daylight has going for it. Unfortunately (for me) it doesn’t completely bring that 80s horror vibe which the upcoming Friday the 13th game promises. It just looks a little too much like a late 90s horror movie for my liking, while the victim roster is curiously lacking a teen heroine, a dimwitted jock, and a clueless police officer. Still, playing as the killer and stalking real-life players with a intimidating walk is even more fun than you may think.

If you’re not a fan of slasher movies, you should probably skip this one. Otherwise, I certainly don’t feel like I threw my money away as the twenty dollar price tag seems just about right. Besides, the thrill of finding a victim hiding in a closet is something I can’t convey with words. I find the game’s strengths more than makes up for the bugs, most of which aren’t game-breaking.

At the time of this writing, the game doesn’t have a serviceable party system. Players are constantly entering and immediately leaving lobbies in search of their friends, which sometimes makes soloing take longer than it should. The devs have tweeted they will address this issue soon, but a party system could potentially break a game that purposely omitted in-game chat because those players will no doubt be using VOIP software to coordinate against the killer.

Midnight Movies: The Toxic Avenger II & III

I originally saw the original The Toxic Avenger on USA Up All Night! when I was something like eight or nine years old. On my many repeat viewings of the worn VHS I recorded myself, I would laugh gleefully when, upon committing vehicular homicide, one of the evil punks announces he has to go to bed early “because I’ve gotta go to church.” Years later, at the beginning of Toxic Avenger Part IV, Stan Lee’s voiceover recounts the events of the first film before going on to say, “Then… two rotten sequels were made. Sorry about that!”

Curiously, I’ve watched the “rotten sequels” more than I saw the fourth movie. I actually prefer Toxie’s makeup and his John Candy-like demeanor in the two middle entries. The biggest problem with the back-to-back II & III is they were intended to be one film until director Lloyd Kaufman, realizing he had shot too much footage, had the idea to split the one movie into two. The problem is Kaufman overestimated just how much usable footage he had.

Following the events of the first film, Melvin the mop boy, aka Toxie, has successfully cleaned Tromaville of crime and pollution. He lives with his blind girlfriend Claire (even Kaufman has admitted he doesn’t know why they changed the character’s name from Sarah) and finds himself without purpose. So he sets off to Japan in search of his long lost father, only to find the man sets off his Spidey-Sense (uh, I mean “Tromatons”) because he is, in fact, an evil drug lord. Meanwhile, in Toxie’s absence, an evil corporation moves into Tromaville.

The good stuff is present, albeit smothered in the padding. Part II opens with a hilariously stupid fight before the promising pace trips on the overuse of voiceovers and the extended interlude in Japan. A lot of the footage that’s used in Toxic Avenger II is actually recycled in Toxic Avenger III, sometimes with replaced dialogue, sometimes unaltered, but always at the expense of fun. In other words, there’s a great Troma movie between the two pictures and if a skilled fan editor hasn’t made a singular supercut yet, I’d be very surprised.

When I was younger, I preferred Part II because I somehow liked the stuff in Japan. Now that I’m older, it’s clear the third film, The Last Temptation of Toxie, is the superior picture. The opening was obviously shot after Kaufman decided to split the film into two. The fight may not be as long and complex as the one which opened the previous movie, but its brevity helps solidify the pace and believe me: this movie can use all the help it can get.

Toxie’s relationship with Claire takes an unexpectedly cute turn. Toxie literally sells his soul to the devil to pay for the operation to restore her eyesight (and to get his mother a microwave oven). He does this knowing full well that once she can see, she may be repulsed by his hideously deformed nature. That’s our little Melvin—a selfless darling—and we can only hope the inevitable Hollywood remake will absorb the more subtle ingredients of the franchise rather than focusing solely on the exploitation stuff.

Nothing in these two films is half as wild (or gleefully politically incorrect) as the punks who squash a little boy’s head before beating an elderly woman to death. Nor is the dialogue ever quite as poetic as the thug who exclaims, “I’ve always wanted to cornhole me a blind bitch!” Unless you’re a completionist, or a die hard Troma fan, it’s probably acceptable to skip all the sequels. But there is some of that old magic here. It’s only in short bursts, few and far between.