DOOM woes and an update on my novel

UPDATE: I seemed to have found a fix for the DOOM crashing to desktop issue described below. As others have said in forums, it doesn’t seem to be caused by bad graphic drivers or anything like that. I reloaded an old mission, spent some time picking up secrets I had missed, and when I continued the game as normal from the main screen all was well. Someone said it had something to do with triggering one-time events. Why this method seemed to work for me (as well as a few others) is beyond me and I’m not entirely sure it’s actually what did the trick. Might as well try it for yourself just in case.

Around seventeen hours into DOOM (and after unlocking 48% of the achievements) I got an unexpected crash to the desktop. Now it happens every time I play the game no matter what “fixes” I employ. It sucks, as I feel like I had probably just reached the end game, but shit like that happens when there are a gazillion different hardware configurations out there so nobody’s to blame, really. I still feel like this is the smoothest a game has been at launch in ages and I never dreamed it would hold a candle to the originals. Up until now it’s all been best case scenario (besides the multiplayer, but even that doesn’t suck as bad as some people claim).

So I’ve updated the Current Projects page of this blog with a sample from the novel I’ve been working on for the past few years. I don’t normally talk about it here (or anywhere really) so check it out. If you want to keep up with what’s going on with me, you can always subscribe to updates with the email box in the top right corner of this blog. It might not show up on mobile view, though, so just have your browser request the desktop version of the site.

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